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(0.00/1) 156 views身手敏捷:喋血街头  [冒险类] [动作类]


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身手敏捷:喋血街头
DissoluteProductions.com
DissoluteProductions.com
DissoluteProductions.com
DissoluteProductions.tk
DYNASTY STREET
PLAYPLAYblbrtbb/stimetrskipAnPRODUCTION
Made by
-EON-
DissoluteProductions
GAMEIsland
mAIN MENU
The Dojo
The Dojo
Learn all the basics. Do this first before you start the actual game.
Start Game
Start Game
Select the mode of play you want to start the game in.
Extras
Extras
Learn about the weapons, the Dissolute Productions team, and some fun facts about this game.
Adventure
Survival
Tournament
BACKBattle your way through the streets collecting new weapons and power-ups on the way as you try and rid the underground of the oposing Reds. It is important that you visit the Dojo before you attempt this mission.
See how long you can hold out in the survival arena as a new opponent is added every 2 seconds. Plenty of powerups to help you out.
Test your nerves as you fight your way through different areas with increasingly more opponents. Clear one area to move onto the next where you will find the same number of opponents as before, with one extra.
> Weapons overview
> Weapons overview
?> About the game
> About the game
> About Dissolute Productions
> About Dissolute Productions
> Donate
> Donate
Weapons and Power-ups:
NEXT>
NEXT>
-Name: Sword-Type: Hand-to-hand Assault-Short range: 98%, Long range: 2%-Damage: 70%-How common: 5/10-Best for attacking groups when surrounded
-Name: HKS Rifle-Type: Range weapon-Short range: 5%, Long range: 95%-Damage: 98%-How common: 4/10-Best for killing whole groups at long range
-Name: Nunchucks-Type: Hand-to-hand combat-Short range: 99%, Long range: 1%-Damage: 70%-How common: 6/10-Best for one to one, quick and accurate
-Name: Chainsaw-Type: Hand-to-hand assault-Short range: 98%, Long range: 2%-Damage: 80%-How common: 2/10-Best for attacking when not surrounded
-Name: Ninja stars-Type: Range weapon-Short range: 1%, Long range: 99%-Damage: 40%-How common: 7/10-Best for attacking one enemy at long range
MAIN MENU
Extras
circles
1010SPECIAL
100KILLS:
POWER UP X
100EXITEXITCONTROLS
CONTROLS
RE-START
RE-START
Welcome to the Dojo. Here you will learn the basic fighting skills you will need to see you through the rest of the game.This section will be your intercom for the game, so watch out for incoming messages.
NEXTNEXT1/10We'll start with the basics: movement. Use the left and right buttons to walk left and right, and hold down shift to run. To jump, press up and to crouch, press down.
2/10Now for some basic attacks, kicking and punching. To kick, press X, and to punch, press Z. Test them out on the punch bag to the left.
3/10Once you've mastered that, try out some more advanced attacks. To do a jump attack, jump and hit X or Z to perform a jump kick. You can also kick and punch while crouching, by holding "Down" and pressing Z or X.
4/10You might have noticed that when attacking the punching bag, the meter in the bottom left corner increases. This is your adrenaline meter. The more hits to an enemy you make in a short amount of time, the higher it gets. . .
5/10. . .and when "Special!" appears, the power of your attacks increase. You can perform different and more powerful moves by hitting the normal punch and kick keys, and you will stay in special mode until the bar falls below 50% full.
6/10As well as these attacks, you will also come across various weapons throughout the game. Pick up the nunchucks and hit X and Z to use them. With power-ups, you only have a certain number of hits, so make the most of them.
7/10Now practice using grenades.Pick them up and use the mouse to set the path of the trajectory, then press Z or X to throw it.When you've had enough practice, move on.
8/10Now get used to using mines.Pick up the mine and set it by pressing Z. Remember to be careful where you set it. You can detonate it by pressing the space bar or luring an enemy into it.
9/10Now you've learnt the controls, test your reflexes on the spinning poles to the right by ducking and jumping. The shadows on the floor may help you. Also, press enter to make an enemy appear to try out some moves.
10/10
Practise your skills until you think you're ready and then start the game. . . Feel free to visit the dojo any time for practise. At any time during the game (like now), exit to the main menu by Confirm restart?
Cancel
Cancel
>Controls:
-Left/Right arrow: Walk Left/Right
-Up: Jump
-Down:Crouch
-Shift + Left/Right: Run
-Z: Punch
-X: Kick
-Space Bar: Action/ Hold down to avoid picking up a weapon
>Confirm exit?
Try again . . .(you died)
Welcome to the Tournament. See how far you can get through the streets as you enter areas with increaingly more Reds to combat. Come back later and try and set a new record when you think you can. When youre ready, press start. . .
START
START
>Controls: (Visit the Dojo!)
-Down: Crouch
-Space Bar: Action/Detonate mine-D: Drop weapon
Time:
0.000
2Areacleared
MOVE ON!
MOVE ON!
Lindy
TrueFalse
False
Stats
Kills:
Held out:
Score:
Kills
TimeSeconds
score
Previous Score:
Top Score:
score
Records:
TOURNAMENT
Player:
Main Menu
Re-Play
Game-Over
New Record!
Welcome to the Survival Arena.. See how long you can hold out against the Reds as one enters the ring every second. Try and achieve as high a score as possible by killing as many opponents, and lasting as long as you can. . .Come back later and try and set a new record when you think you can. When youre ready, press start. . .
acidKills
Timescore
score
SURVIVAL
Player:
23423542224
GATE LATCH
You are now entering Dynasty Street.This is the closest we could drop you so you're going to have to get past these guards your self. Pick up the Uzi and take them out.
Now blast through the entrance with the mine. Pick it up and set it near the fence by pressing Z. Stand back and hit the space bar to detonate it . . .
Ok, they know your here. Shut off the alarm before any more reds get here by using the chainsaw to cut the power to the alarm.
Hit the switch to open the gate before the news spreads of your presence. Go up to the gate latch and hit Space bar then get in and hope not too many reds are waiting. . .
COM - SEC
Now try and make it past Second-level security. Try and go unnoticed, or we'll have a situation on our hands . . .
MamaWITHOUT setting off the alarm! Run for it!
Here they come . . .
A little assistance . . .
This should help . . .
These guys are a little more nasty. Take them out and get the hell out of there.
Good job. Now open the door to the Com-Sec and take out communications. This should disrupt enemy mobility for a while.
Comm Sec
LEVEL 3 ACCESS REQUIRED
This is the communications section. Get to the main-frame and take out the central computer to disrupt enemy mobility.
Maximum stealth will be needed here. Use the ninja stars, this sould cause minimal disturbance.
They've called for backup, find and hit the switch to close the door
Good. Now hit the round push-switch to the right.This should open the gate to the main-frame area.
That didnt work . . . pick up the mine and set it neer the big control unit to the left. Stand back and hit the space bar to blow it. That might help.
Ok, now hit the button.
Good. Nearly there, just take out the guards. Be careful on the big one.
Good. Pick up the key card that the big guy dropped. This will give access to the mainframe on the left. Go up to it and hit space bar to shut it down.
Good job. Communications are now out. Hit the switch by the exit to the right and get the hell out of there.
CORE COM-LINK
EXIT>
We're nearly at the core of the Reds' facility. Though the main communications section is down, security will still be pretty tight with independant alarm units like the one ahead.
Use the grenade to clear the way ahead and destroy the power to the spotlight alarm.Be careful not to set it off
Good. Now hit the yellow button by the ledge, this should extend the bridge
The controls on the other side of the gap, throw a grenade over and blow out the terminal.
Now try the button again
Just take out these guards and hit the level to the left of the door. Get in and plant the EM bomb.
OMFG It was a trap!
Ok, use this pole to break into the control panel on the wall to the left, this is a com link that is connected indirectly to the core mainframe
OK now press the space bar to set the EM charge on the pannel. When it blows, it should hit the core. . .
Yes! Now set the mine by the barrels on the right and blow open the exit, then get the hell out.
Go! Get out!
00:3000
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