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DoneVisit ArmorGames.com while you wait for the game to load.(Will open in a new window)
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Fungus shark presents
VIRTUAL POLICE:
Graphics:
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THE GENOME War
PLAYPLAYHELPHELPCREDITS
CREDITS
Virtual Police is an "on-rails" shooter (much like Virtua Cop). Use mouse to aim and left click to shoot. Press spacebar to
load one bullet (without powerups) into the revolver. Kill all the enemies on the screen to progress. The faster you
kill, the more points you get. Headshots give bonus points. Be
careful not to shoot civilians! In Easy Mode you lose a life if you are hit and you have
recovered from the last attack. In Hard Mode you lose a life every time you are hit. If you lose all five lives you can use a credit to continue
playing. If you have no more credits it is Game Over. Note
that there is a short rest period after a continue. To hurt the Bosses, you must shoot their weak point. Bosses have more health and deal more damage on harder skill
levels (and are much more difficult to beat).
MENUMENUSELECT SKILL LEVEL
EASYEASYHARDHARDHOLD YOUR FIRE!
BRIEFING:At 2200 hours the City Bank was taken by Terrorists, no doubt to steal money for funding their cause. These are cop killers; you have permission to shoot them on sight. There are still employees of the Bank inside the building that the Terrorists are holding hostage. It is imperitive that the civilians are not harmed. Good Luck!
BEGIN MISSION
BEGIN MISSION
STAGE 1:Bank Robbery!
00100+100+Headshot+100
Headshot+100
3Credits
3Credits
1010Continue?
Continue?
Continue?
99887766554433221100GAMEOVER
GAMEOVER
MISS LIFE-1
SPEED LOADER
00BOSSTo Be Continued...
STATISTICS:
STAGE CLEAR!
Shots Fired:Terrorists Killed:Civilians Killed:Headshots:Accuracy:Total Score:
000000%Click to Continue...
VIRTUAL POLICEOrignal IdeaFungus SharkProgrammingFungus SharkLevel DesignFungus SharkCharacter DesignFungus SharkCinematicsFungus SharkAudio/MusicDoom 3Quake 4Soldier of Fortune IIHouse of the Dead IITools UsedMacromedia FlashSwift 3d3d Flagwww.3dflags.comSpecial ThanksVirtua Cop 2House of the Dead II
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