|
![]() ![]() ![]() ![]() 184 views统领城堡 [射击类]文件大小:2622K 文件较大,请耐心等候
Move your mouse over the icons to see a description of the upgrade.
rankgoldRank: Gold: Upgrades stepper Unlockables Settings name: create cancel insert here vsyouenemy Auto Aim Point Aim Pull String Drag Anywhere Choose your army color and your enemy's army color by clicking on the color boxes. First click on the color you want to change, then click the color box. To change the icon, click on the flag then click on the icon you want to change to. Shooting Mode Name: Class: Rank: Mission: Gold: name level class mission gold xp: ratio Skills vsprofiles High Scores More Games YesNoAre you sure you want to delete the current active profile? Profile Name You cannot delete this profile. There must be at least one profile in the list at all times. close Start Game Start Game Credits New Profile Delete Profile HelpBowMaster Prelude Version 1.0 prelude Profile Limit Reached dummy name Upgrades Continue 99999999Gold bonus: XP bonus: 99.9% Accuracy: -99.9% Economy: 99.9% Citizenship: 99.9% Salvage: Level HelpClick on the particular topic that you want to learn more about. If you are new to the game it is recomended that you read all of the help topics. If you've played the original BowMaster before make sure to read about the objective, hero, and skills as these features have changed significantly since the original BowMaster. Objective Troops Shooting Gold/XP HeroSkills Structures Saving The two objectives of the game are to either eliminate all enemy troops or capture the enemy flag. Each level there are a set amount of enemy troops. If you manage to destroy all of them before they capture your flag then you are victorious. If you have purchased certain troop upgrades such as mounted units, foot soldiers, or the bigger foot soldiers, then these units can attempt to capture the enemy flag. Your allies will automatically try to take the flag and bring it back to your castle. In order to win this way you must have both your flag and your enemy flag at your base. If you do this then you win the round even if there are more enemies left to fight.There are two ways for you to lose. If the enemy has both flags at its base then you are defeated and must restart the round. If your hero dies then your are defeated. Learn more about your Hero unit by clicking the Hero help topic. There are several types of units in the game. Each have their own abilities, strenghts and weaknesses. Not all of the units in the game are desribed here. This guide just gives you a basic idea of the types of units in the game. In general, all units have a weakspot and if struck the damge is doubled. Basic Info Trebuchet Grunt Big Grunt Mounted Priest Other Archer The Trebuchet is a deadly siege weapon that is similar to a catapult but has much greater range. It uses a heavy counter weight and lever system to fling heavy projectiles across the battlefield.Damage Type: BluntAttack Rate: Very SlowMovement Speed: Very SlowHit Points: HighWeakness: Fire, BluntResistance: Pierce, Slice YOUTREV'GAHR The Grunt is a basic footsoldier armed with a sword. This unit can capture the enemy flag.Damage Type: SliceAttack Rate: FastMovement Speed: MediumHit Points: MediumWeakness: NoneResistance: None The Big Grunt is a bigger soldier that the footsoldier and is armed with an axe or large hammer. This unit can capture the enemy flag.Damage Type: BluntAttack Rate: MediumMovement Speed: MediumHit Points: HighWeakness: PierceResistance: Slice The Mounted Soldier is armed with a sword and is the fastest ground attack unit. This unit can capture the enemy flag.Damage Type: SliceAttack Rate: MediumMovement Speed: FastHit Points: Medium-HighWeakness: BluntResistance: Slice The Priest is a specialized unit that can heal injured allies. He can also engage in hand-to-hand combat if provoked but he does not carry a weapon. The Priest cannot capture the enemy flag.Damage Type: BluntAttack Rate: MediumMovement Speed: Medium-FastHit Points: Very LowWeakness: Fire, IceResistance: Lightning The Archer is a ranged attack unit. He can only shoot at enemies within his range and his accuracy may vary. The archer can garrison neutral or owned buildings to get an attack range and defensive bonus; however, the Archer cannot capture the enemy flag. The Archer does not have a melee attack.Damage Type: PierceAttack Rate: MediumMovement Speed: Medium-FastHit Points: LowWeakness: FireResistance: None There may be other units in the game that you discover along your journey. Be alert! There are four shooting modes: 1. Auto Aim2. Point Aim3. Pull String4. Drag Anywhere. Auto Aim Point Aim Pull String Drag Anywhere Auto Aim allows you to click anywhere on the screen and your arrow will travel there. This is the easiest method for aiming and is recommended for beginners. This shooting method comes with two modes: high angle and low angle shots. You can switch between the two modes by clicking on the H and L buttons. You may also adjust the shot power, although it is likely that you won't need to. Also note that if you click somewhere that is out of range the arrow will not be shot. Auto Aim Pointer: BowPower Slider: Angle Mode Buttons: 100bowpower: Point aim allows you to click anywhere on the screen and your BowMaster will shoot in the direction of your mouse using the specified bow power (slider bar). This is more challenging than Auto Aim because you'll have to manually point your crosshair up to adjust for gravity. However, this method is not as challenging as "drag anywhere" or "pull string" modes. This shooting method is recommended for novice players. The Pull String shooting method is the same method used in BowMaster 1. This method requires you to click and hold a green circle button, then drag the button, then release. This method simulates pulling a bow string. The power is determined by the distance of how far back you pull the string and and the angle is determined by the rotation of your bow. This method is for veteran BowMasters that are used to the BowMaster 1 shooting style or for new players that want a more challenging shooting method than "Auto Aim" or "Point Aim." Step 1:Click and Hold Green Circle Step 2:Drag Circle Step 3:Release Circle The Drag Anywhere shooting option is the most advance method. It is similar to the Pull String method in that you click-hold-drag-release but the difference is you can click and drag from anywhere on the screen. There is no green circle to click on like the Pull String method. When you click and drag, a red line appears to indicate your power and angle, but the shot will still start from your hero unit. This method can be tricky to master at first, especially if you're used to the classic bowmaster Pull String method, but if you learn to master this method you will be able to fire shots more quickly than the Pull String method. Step 1:Click and Hold Anywhere Step 2:Drag Anywhere Step 3:Release note: arrow does not originate from where you click. Gold and XP is earned in-game by hitting enemies with the normal arrow. XP effects your hero's rank. Certain upgrades may require you to be a certain rank before purchasing. Upgrades and reinfocements cost gold.End of Level Gold and XP Bonuses(XP Bonus) Accuracy = number of hits / shots fired (XP Bonus) Citizenship = number of population left / total population given at start of level(Gold Bonus) Salvage = number of head shots / total body hits(Gold Bonus) Economy = function of gold spent vs earned Your Hero unit starts off inside the castle. You can leave the castle by using the movement keys A and D. If you leave your castle you lose the height bonus of being inside it and you're vulnerable to attacks. You can go back inside your castle or garrison a neutral tower by tapping the W key when you are near the structure. Your arrows will always originate from you hero when you are outside of a building. When you are inside a building, your hero's arrows originate from a higher up spot on the structure he is in.If your hero dies you are defeated and you have to start the level over. Your hero has a good amount of hit points but he is still vulnerable. You can purchase new skills from the upgrades menu after you complete a level. Once you purchase a skill it is automatically inserted into your action bar. How you use the skill depends on the type of skill it is. If it is an arrow skill, then you click on the action button or hit the number key associated with it to select that skill, then shoot the arrow like you would the normal arrow. If the skill is a troop skill then all you need to do to activate the skill is click on the button or hit the associated number key. Troop skills can be set to "auto-cast" mode which allows them to automatically be activated when they are ready. When a skill is used, there is a fixed amount of cool-down time that must pass before the skill can be used again. You can see the time left indicated by a yellow loading bar that borders the action bar. When the skill is ready to be used the action border turns green. Note: If you attempt to use a skill that is not ready nothing will happen, so make sure not to shoot before the skill is ready. Overview Action Bar Arrows Troops Detonation Skill XP The Action Bar is at the bottom portion of your screen. There are three bars that you can cycle through by using the mouse wheel or clicking on the up and down arrow buttons to the right of the zero button. Only one of the three action bars can be scene at any given time. You can adjust your Action Bar setup by using the Skill Setup options menu from in game.Note that every skill has an independent cool down time and each skill will continue to load even if it's not currently displayed on the active action bar. Arrow skills are just like your default arrow skill that every user profile starts with. Once you have purchased an arrow skill you will always have the ability to use that skill and you don't have to worry about it running out of ammo. Some arrows are more powerful than others or cause powerful spells to be summoned where they land and therefore have longer cool-down times. Certain enemies have strengths and weaknesses -- be sure to use the right types of arrows to exploit the weaknesses.Note: A light blue border will surround the particular arrow skill that is currently set as the active skill. Performing an arrow shot using your shooting method will shoot an arrow of that particular type if the skill is ready, otherwise if the skill is not ready then nothing will happen. Allied troops can be called if you have purchased a troop calling skill. Troop calling skills are a little different than arrow skills in that you use them simply by clicking on the button or hitting the associated number key. If the skill is ready then a squad of troops comes to help fight your enemy. The size of a squad varies depending on the type of unit summoned. Troop skills can be called manually or set to auto-cast mode. You'll notice that Troop skills in the action bar have a red or green oval bar just above the action button. You can click on the bar to toggle between auto-cast (green) or manual cast (red) for calling reinforcements. If set to auto-cast mode then the troop skill will automatically be called if all preconditions are met (enough population, gold, and the skill is ready). However, certain units are better for certain situations, and having the optimal set of units usually requires you to create your army manually. Note that troops come from your population and cost money so if you don't have any more population or are broke then you cannot summon any more troops. Certain arrows require you to detonate them while the arrow is in air. You do this by hitting the spacebar when you want the arrow to detonate. For example, when you shoot the flak bomb arrow it will fly normally through the air until you hit the spacebar at which point the flak bomb will explode. Another arrow that requires detonation is the Thunder Arrow. Once detonated a thunder cloud is summoned that shoots lightning bolts down at the ground directly underneath it.Note: Depending on the arrow, if you don't detonate the arrow that needs to be detonated then it may not do anything when it hits the ground.When purchasing a new arrow skill be sure to read the skill description in order to know how it works and if it requires detonation. When you use a skill you have a chance of improving that skill. The more you use it the more powerful it becomes. Essentially each skill has its own XP bar and rank. The XP bar is the top bronze colored bar and rank is indicated by the lower light-purple colored bar. Skill XP is awarded based on how effective you are at using it (i.e. how much damage you inflict with it). When you max out your skill the rank bar and xp bar change color (see right icon). xp bar rank bar Skill Maxed Out There are structures in the game that certain units can hide inside. Archers can go inside your castle or capture a neutral tower. The archers automatically do this based on the situation in battle. Your hero unit can be manually controlled using the A and D keys to move left and right, and the W key for moving into a nearby structure. When a unit is inside a structure, they are immune to attacks and get an attack range bonus since they can shoot from higher up. If the structure is destroyed when units are inside, those units are forced to exit the structure. Note that you and your allies can shoot arrows through your occupied structures, but enemy attacks will be blocked by the structure. Saving should occur automatically so that if you close your browser after playing your profile stats and last level reached will be stored for the next time you load the game. This data is stored locally using Flash Shared Objects so if your progress doesn't seem to get saved then it might be due to the following:1. You're not playing on the same site as you were when you saved.2. You ran out of space for storing shared object data. To fix this right click on any flash window and select settings and then increase your Local Storage.3. You security settings may not allow Flash Shared Object data to be stored locally.Note: Shared Objects are stored in Documents and Settings/User/Application Data/Macromedia/Flash Player/#SharedObjects 1245678903enemy wave timer 100 FPS:pause pause HelpMore Games Level 30 Options Quit to Menu Profile Name rank xx, xxxx/xxxx 999999 gold: 999population: ui listen You Are Victorious You Have Been Defeated! Are you sure you want to quit to the Main Menu?Current level progress will be lost, but your character stats will be saved. Quit to Menu Return to Game More Games The Drag Anywhere shooting option is the most advance method. It is similar to the Pull String method in that you click-hold-drag-release but the difference is you can click and drag from anywhere on the screen. There is no green circle to click on like the Pull String method. When you click and drag, a red line appears to indicate your power and angle, but the shot will still start from your hero unit. This method can be tricky to master at first, especially if you're used to the classic bowmaster Pull String method, but if you learn to master this method you will be able to fire shots more quickly than the Pull String method. lowlowmedmed|highhighinsane insane nonenonehardhardeasyeasySound: Music: Blood Amount: Detail: Difficulty: Shooting Style: point aim point aim auto aim auto aim pull string pull string drag anywhere drag anywhere ononoffoffApply Popup Text: General Skill Setup Quit to Menu Return to Game 1234567890unassigned 100 100 Game Over Restart Level Main Menu More Games stepper Jason Reinsvold'sBowMaster Prelude Game Design and Original ConceptJason Reinsvold ProgrammingJason Reinsvold AnimationJason ReinsvoldDavid ReinsvoldVimal's Peeps ArtworkJason ReinsvoldKris KowalJesse Maccabe Bowmaster Theme MusicMarc Andersen Sound Design and Voice TalentJason ReinsvoldTrevor BortinsKris Kowal Victory and Defeat MusicKris KowalTrevor Bortins Special Thanks To...My beautiful and supportive girlfriend Celia adamisgood36alexjustdoitAttilaBarneybboy newBennibbnw2000borisbovkun AKA Da borBudricburninatorCaseychaosrunner3ChassisBotDaMacsterDefcon5virusDinosharkDragon ManDragonlord GaliDuct Tapeeddy99999990FFTKevinfirebreath13Future_game_creatorG.I. GUY!Griffolon GrimgorGuestHellohighhelmetJanitor ScruffyjediJpsychojust add waterJZDudekaneL3wis1lesnickLord Julius BraveMattNarutoninjamanoaktown14p2rus2000PyrorattslayerSandwichMakerSephirotht2TerosUnregistered_guyWeapon Master And to the fans who gave good feedback online: Sponsored by DragonGamez.comVisit dragongamez.com for More Addicting Flash Gamesa LOSTVECTORS.COM production(c) 2006 LostVectors.comTHANKS FOR PLAYING!stay tuned for more games! 999999999999You have won the battle... But the war has just begun. BowMaster 2 Coming Soon! for more information visit Cutscene 01 It is a time of peril in an expanding world of technology and magic… An ominous force threatens to eradicate the peaceful civilizations of the world…. Legions of darkness… Hordes of evil… An infectious plague upon the land… All of this brought on by a cruel and ravenous force… The Trev'Gahr But there is hope! A noble lord of a humble kingdom proved to his populous that the Trev'Gahr can be defeated! Armed with a legendary bow infused with magical powers, he held the never ending invasion at bay. …but the siege would inevitably consume the kingdom unless… ...the peasants fight back! Inspired by their leader and vengeful for the loss of their loved ones, the peasants vow to master the craft of war… Training in the ways of their enemies, the country people forged steel, milled lumber and carved stone. The Trev'Gahr advance, but now… You shall take the fight to them! Jason Reinsvold's BowMaster Prelude (c) LostVectors.com Loading Play Game 9999 dummy name dummy name 99. High Scores Only when you beat the game will your profile be added to the high scores list. Only the top ten scores are displayed. Note: these scores are only local to your computer and are not shared accross the internet. Sound Loader No commentComments Your name:
Your email: (will not be published)
Your comment: Score:
Processing, please wait...More Flashes of This Author Related Flashes More Flash Games 在其他网站观看这个Flash
http://flash.shangdu.com/top.asp?dtype=3&flashnumber=8906
http://www.4399.com/flash/4010.htm http://www.456.net/games/3712.htm http://www.addictinggames.com/bowmasterprelude.html http://www.flash-game.net/game/2764/bowmaster-prelude.html http://www.flasharcade.com/adventure-games/bowmaster-prelude-game.html http://www.flasharcade.com/shooting-games/bowmaster-prelude-game.html http://www.gamesforwork.com/games/play-4209-Bowmaster_Prelude-Flash_Game http://www.ugoplayer.com/games/bowmasterprelude.html http://www.ugotgames.com/shooting/bowmaster-prelude.php |
>> Links | ||||||
|---|---|---|---|---|---|---|
| Flash Rolls | Desktop Games | Cedar Wood | Jeux en ligne | Free Flash Games | ![]() |
![]() |
QQ:45857649 京ICP备07007570号




Processing, please wait...













