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on the Alien Abduction Series


The Moon Rulez #1

Developed By

Jared Riley

Hero Interactive, LCC


Based Off of Alien Abduction

by

JJ Chandler

Amanda Flowers

Mike Mulholland

Jared Riley


Welcome to Alien Abduction II

This tutorial will help get you familiar with the game.  To continue, just click "Next" below.


Welcome to Alien Abduction II

This tutorial will help get you familiar with the game.  To continue, just click "Next" below.


Welcome to Alien Abduction II

This tutorial will help get you familiar with the game.  To continue, just click "Next" below.


Welcome to the Alien Abduction II

This tutorial will help get you familiar with the game.  To continue, just click "Next" below.


This is your ship. Yup, it's you. It may not look like much, nor have any
weapons, but it does have a very handy
tool...
This is your ship. Yup, it's you. It may not look like much, nor have any
weapons, but it does have a very handy
tool...
This is your ship. Yup, it's you. It may not look like much, nor have any
weapons, but it does have a very handy
tool...
Use the arrow keys to move the
spaceship in the desired direction. With most levels, there will be more stuff
off the screen to the left and to the right.
Just keep flying in the direction you want
and the screen will pan over.
This is your ship. Yup, it's you. It may not look like much, nor have any
weapons, but it does have a very handy
tool...
Use the arrow keys to move the
spaceship in the desired direction. With most levels, there will be more stuff
off the screen to the left and to the right.
Just keep flying in the direction you want
and the screen will pan over.
Use the arrow keys to move the
spaceship in the desired direction. With most levels, there will be more stuff
off the screen to the left and to the right.
Just keep flying in the direction you want
and the screen will pan over.
Use the spacebar to activate your tractor
beam. This handy beam can pick up all sorts of
stuff... like rocks, igloos, tanks, and of
course, people!
Use the arrow keys to move the
spaceship in the desired direction. With most levels, there will be more stuff
off the screen to the left and to the right.
Just keep flying in the direction you want
and the screen will pan over.
Your mission is to collect as many
specimens, aka people, for probing until
your "Purple People Meter" is full. Once full, you'll get to continue to the next
level.
The yellow bar above your people meter
is your energy indicator. As you leave
your beam on, your ship's power will
drain. When energy reaches 0, you're beam will
shut down temporarily, dropping anything
you've picked up.
Your mission is to collect as many
specimens, aka people, for probing until
your "Purple People Meter" is full. Once full, you'll get to continue to the next
level.
The yellow bar above your people meter
is your energy indicator. As you leave
your beam on, your ship's power will
drain. When energy reaches 0, you're beam will
shut down temporarily, dropping anything
you've picked up.
The yellow bar above your people meter
is your energy indicator. As you leave
your beam on, your ship's power will
drain. When energy reaches 0, you're beam will
shut down temporarily, dropping anything
you've picked up.
The yellow bar above your people meter
is your energy indicator. As you leave
your beam on, your ship's power will
drain. When energy reaches 0, you're beam will
shut down temporarily, dropping anything
you've picked up.
Watch out for pesky MIB agents. They can't be beamed up (because of
their anti-beam shields of course) and if
they spot you, they'll take a picture and
run away.
Watch out for pesky MIB agents. They can't be beamed up (because of
their anti-beam shields of course) and if
they spot you, they'll take a picture and
run away.
Watch out for pesky MIB agents. They can't be beamed up (because of
their anti-beam shields of course) and if
they spot you, they'll take a picture and
run away.
Agents that have spotted you are
indicated by a rotating circle. In order to stop the agents once they've
spotted you, you'll need to drop
something, anything, on them to kill them.
Watch out for pesky MIB agents. They can't be beamed up (because of
their anti-beam shields of course) and if
they spot you, they'll take a picture and
run away.
Agents that have spotted you are
indicated by a rotating circle. In order to stop the agents once they've
spotted you, you'll need to drop
something, anything, on them to kill them.
Agents that have spotted you are
indicated by a rotating circle. In order to stop the agents once they've
spotted you, you'll need to drop
something, anything, on them to kill them.
Agents that have spotted you are
indicated by a rotating circle. In order to stop the agents once they've
spotted you, you'll need to drop
something, anything, on them to kill them.
Your best bet is to stay out of view of the
agents. Remember: agents can only see a short
distance in front of them.
Your best bet is to stay out of view of the
agents. Remember: agents can only see a short
distance in front of them.
Your best bet is to stay out of view of the
agents. Remember: agents can only see a short
distance in front of them.
== Energy drops to 0
== You lose a life
You also face a number of other
enemies, including helicopters, space
ships, and hell demons. Air units will fire blue energy sapping orbs
that will drop your energy down to 0. Ground units will fire red orbs that will kill
you on impact.
Your best bet is to stay out of view of the
agents. Remember: agents can only see a short
distance in front of them.
You also face a number of other
enemies, including helicopters, space
ships, and hell demons. Air units will fire blue energy sapping orbs
that will drop your energy down to 0. Ground units will fire red orbs that will kill
you on impact.
== Energy drops to 0
== You lose a life
You also face a number of other
enemies, including helicopters, space
ships, and hell demons. Air units will fire blue energy sapping orbs
that will drop your energy down to 0. Ground units will fire red orbs that will kill
you on impact.
You also face a number of other
enemies, including helicopters, space
ships, and hell demons. Air units will fire blue energy sapping orbs
that will drop your energy down to 0. Ground units will fire red orbs that will kill
you on impact.
Two other points to remember: 1) You can find little purple orbs scattered
around the levels. Not only can you pick
these up to unlock extra content, but if
you're in a bind, they can also be used as
weapons to drop on your enemies! 2) You can press 'p' at anytime to pause
the game. From the pause menu you
can quit and get to the main screen. Good Luck!
Two other points to remember: 1) You can find little purple orbs scattered
around the levels. Not only can you pick
these up to unlock extra content, but if
you're in a bind, they can also be used as
weapons to drop on your enemies! 2) You can press 'p' at anytime to pause
the game. From the pause menu you
can quit and get to the main screen. Good Luck!
Now loading...
BUYUSE ORIG.
USE NEW
Play Level
( 2 PTS )
OUTAKE #1
OUTAKE #2
OUTAKE #3
OUTAKE #4
OUTAKE #5
OUTAKE #6
OUTAKE #7
ORIG. SONG #1
ORIG. SONG #2
ORIG. SONG #3
ORIG. SONG #4
SPACESHIP
BONUS LEVEL
Ok, so they aren't AmAzInG extras (in fact, some are just plain lame), but there was a lot of extra content that didn't make it in the final game. Here's your chance to check some of the stuff out, and even unlock alternate content.
COST:
Unlock Extras!
Various Points
LowMedium
HighOnOffOnOff56Not Too Shabby!
01:30:00
20pts!
0Your Name Here

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01:30:00
01:30:00
01:30:00
01:30:00
Whoops! Lose something?
001:30:00
01:30:00
Hangar A
Research Bunker
Tank Research
Space Research
Welcome to Fabulous Area 51
Nuclear Testing Zone
Hangar A
Hangar B
Hangar C
01:30:00
01:30:00
01:30:00
01:30:00
Introduction
Pick up humans for probing. Can also pick up objects and drop them on pesky humans.

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